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A magical mixture of rules options for the world's greatest roleplaying game.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
New Core Rules BookPlayers and Dungeon Masters
alike will find a vast number of new things to play with, combining this with the Players Handbook
, for players, or our selection of world-building modules
for DMs, will give you more options than you can shake a stick at for your next adventure.
New subclass options for every single class in D&D.
More Character Options
New feats, origins, and racial trait updates mean there has never been a better time to roll a new character.
Spells, Artifact & Magical Tattoos
New items, spells, and fresh ink to grant you magical powers!
Expanded Rules & Puzzles
Just the ticket for a Dungeon Master with drop-in puzzles when for when the party stumbles off the beaten path along with new rules for environments, hazards, and session zero.
The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.